We wanted to pitch something that felt completely different to any of the other games on the site and would be easy to get into and invest in for longer play sessions. As the gang regularly take part in role-playing, imagination-driven adventures, we thought it would be fun to have them battle all sorts of imagined, forest-based foes on a side scrolling fighting game with light RPG elements, to effect a rescue mission.
Inspired by the intuitive tap-and drag gameplay of the iOS classic ‘Battleheart’ we set about imagining how a game with this control system would look and feel for CotC.