Having gained access to pre-screened episodes, we were able to absorb the charming style and tone of the animated portions of the show and aim to mirror that in our game.
We wanted to feature a wide range of different opposite pairings, such as ‘Big & Small’ and ‘Near & Far’ and find a way to sort them into themed areas that feature in the show (such as the beach or the park) so the whole experience would feel more like an adventure and the very young players would find it simpler to navigate.