Hitting our stride with these games now, we already had a few ideas for new gameplay options and settings that we thought might work well for Luna Girl, and that upped the ante for players a little.
It was important to maintain the same high standard of visual design, animation and audio but move the gameplay on to offer something fresh. We were always well aware that the target audience is very young, so the player-game interface needed to remain highly intuitive and uncomplicated.